Starting in late 2010, I worked as the Lead Level Designer for the TimeGate designers on Aliens: Colonial Marines, which was worked on under contract with Gearbox Software. I oversaw 5-8 Level Designers working on both Multiplayer and Singleplayer maps until about midway through the project. At that point, I transitioned to a consultation role for other studios.
In addition to my management responsibilities, I also worked directly with other Level Designers on the two major singleplayer demos created for E3 2011 and Destination PlayStation 2012.
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