Position
Lead Level Designer
Description
Starting in late 2010, I worked as the Lead Level Designer for the TimeGate designers on Aliens: Colonial Marines, under contract with Gearbox Software. I oversaw 5-8 Level Designers working on both Multiplayer and Singleplayer maps until about midway through the project. At that point, I transitioned to a consultation role for other studios.
In addition to my management responsibilities, I also collaborated with other Level Designers on the two major singleplayer demos created for E3 2011 and Destination PlayStation 2012.
Roles
- Project-wide:
- Oversaw a team of Level Designers through all stages of level development.
- Worked closely with Creative Director and Design Director on overall level direction on assigned levels.
- Worked on select minor game design tasks and assisted other developers in fixing various scripting issues.
- Assisted other Level Designers in creation of E3 and Destination PlayStation Demos.
- Map Specific:
- Geometry whiteboxing / prototyping
- Gameplay Scripting & Balance (Singleplayer and Multiplayer)
- PC and Xbox 360 Optimization