Aliens: Colonial Marines


Position

Lead Level Designer

Description

Starting in late 2010, I worked as the Lead Level Designer for the TimeGate designers on Aliens: Colonial Marines, under contract with Gearbox Software. I oversaw 5-8 Level Designers working on both Multiplayer and Singleplayer maps until about midway through the project. At that point, I transitioned to a consultation role for other studios.

In addition to my management responsibilities, I also collaborated with other Level Designers on the two major singleplayer demos created for E3 2011 and Destination PlayStation 2012.

Roles

  • Project-wide:
    • Oversaw a team of Level Designers through all stages of level development.
    • Worked closely with Creative Director and Design Director on overall level direction on assigned levels.
    • Worked on select minor game design tasks and assisted other developers in fixing various scripting issues.
    • Assisted other Level Designers in creation of E3 and Destination PlayStation Demos.
  • Map Specific:
    • Geometry whiteboxing / prototyping
    • Gameplay Scripting & Balance (Singleplayer and Multiplayer)
    • PC and Xbox 360 Optimization

Other Media

Walkthrough of Destination PlayStation 2012 Demo