Call of Duty: WWII

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Position

Senior Level Designer

Description

For Call of Duty: WWII, I worked exclusively on the cooperative multiplayer Nazi Zombies game mode. Over the course of the project, I contributed to varying degrees to all of the levels / maps in the gamemode, both release / Shipping maps and post-release / DLC maps. In addition to my level work, I also worked on a wide variety of overarching game design features, mainly focused on in-game weapons and UI.

Levels worked on:

  • Prologue / Groesten Haus
  • The Final Reich
  • The Darkest Shore
  • The Shadowed Throne
  • The Tortured Path (comprised of 3 separate maps)
    • Into the Storm / Bodega Cervantes
    • Across the Depths / U.S.S. Mount Olympus
    • Beneath the Ice / Altar of Blood
  • The Frozen Dawn

Roles

  • Created basic level geometry (blockouts) for release maps (Prologue / Groesten Haus, The Final Reich), and one of the DLC maps, The Tortured Path.
  • Planned and implemented level scripting for the in-game objectives/quests (“Easter Eggs”) with other designers for all Nazi Zombies maps (both Ship and DLC)
  • Supported Gameplay Engineers with by implementing numerous game mode wide features related to weapons, AI, and UI.
  • Assisted with UI/UX Frontend scripting on the gamemode lobby, player customization, and weapon customization screens

Other Media

Trailer for the shipping map, The Final Reich

Trailer for the first DLC map, The Darkest Shore

Trailer for the third DLC map, The Tortured Path