Section 8

Crash Site – Shack
Crash Site – Wreckage
Shipping Yard – Main Garage
Relay Station – Comm Dishes
Rail Depot – Interior
Rail Depot – Roof 1
Crash Site – Recovery Op 1
Crash Site – Debris Field
Crash Site – Recovery Op 2
Relay Station – Roof Combat
Tank Combat
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Position

Level Designer

Description

I joined the Level Design team for Section 8 about mid-way through the production phase. During that time, I took one map, Utah Crash Site, through all phases of development, from initial layout to PC and Xbox 360 optimization. I also prototyped out a few other maps (3) during that time, but they were not taken beyond the gameplay testing phase in order to lighten team workload.

In addition to my Level Design responsibilities, I also took on a few Game Design goals. These goals ranged from the creation of feature wiki pages with strictly outlined requirements to the creation of a variety of new UnrealScript classes (i.e. Campaign-specific loadouts, new volume types based on LD requests, weapon modifications, etc)

Roles

  • Map Specific:
    • Design Sketching / Design Doc Creation
    • Geometry whiteboxing / prototyping
    • Art Population (Texturing / Mesh Placement)
    • Lighting
    • Gameplay Scripting & Balance (Singleplayer and Multiplayer)
    • PC and Xbox 360 Optimization
  • Project-wide:
    • Prototyped baseline SP scripting needed for Campaign mode.
    • Worked on select minor game design tasks and tweaks.
    • Assisted other developers in fixing various Kismet scripting issues.

Other Media

USIS Utah Crash Site Level fly thru